The internals of VSXuLinkage
By now we're sure you know the difference between player and artiste (and possibly server).
But what is the architecture beneath?
To answer this question, it's good to look at the linkage - how the project is structured and linked together.
There are a few key components - the engine, modules and the respective end-user programs (artiste/player). Command and asset (resources) structure
Building on the architecture above, we can add the messaging system. The engine acts as a server in the client/server
paradigm. If the engine is not run on the same computer (denoted by the linkage barrier), the modules and resources
have to be accessible locally by the engine. |


